AI Insights · Timothy · July 2024
Q2 2024 Performance of Top Horror Games on Unified Platforms
An overview of the top 5 horror games' performance on unified platforms in Q2 2024, showcasing trends in downloads, revenue, and user engagement. Sensor Tower provides detailed insights into the gaming app market.
In the second quarter of 2024, the horror gaming genre has seen varied performance across the top apps on unified platforms. Sensor Tower's data reveals the following trends for the leading games in this space.
Identity V by NetEase Games experienced fluctuating revenue, peaking at $2.2M in mid-April before descending to $467K by the end of May, and then rebounding to $1.7M in late June. Downloads hit a high of 416K in late April, while weekly active users reached their zenith at 4.6M in the same period.
Game of Vampires: Twilight Sun from Dream Plus started strong with $984K in revenue in early June, showing growth from the start of April. Downloads began at 1.8M, but saw a decline to 113K by the end of June. The game's weekly active users peaked at 2.2M in early April but dropped to 741K by the quarter's end.
Playrix's Mystery Matters showed a steady revenue trend, with a slight increase from $461K to $515K between late May and mid-June. Downloads saw an overall decrease from 742K in early April to 64K by late June. Weekly active users exhibited a decline from 3.7M at the quarter's start to 2.9M at its close.
Dead by Daylight Mobile by Behaviour Interactive Inc. had its revenue oscillate, reaching $675K in early May and concluding with $540K in late June. The game maintained a fair number of downloads, around 440K to 560K throughout the quarter. Notably, weekly active users showed an increasing trend, from 28.4M to nearly 30M by the end of June.
Lastly, STARFORTUNE's Myths of Moonrise showed varied revenue, with a notable dip to $0 in late April, but recovered to $574K by the end of June. Downloads remained low compared to other titles, ranging from 18K to 63K. Weekly active users stayed relatively flat, hovering around 150K to 200K during the quarter.
For more detailed insights into the performance of these and other gaming apps, Sensor Tower's comprehensive data provides valuable context and analysis.